What is it really like to keep an F-16 ready to fly? In this episode from the Grim Reapers Podcast archive, two former USAF crew chiefs talk about working on the F-16C Viper, life on the flight line and the people behind the aircraft.
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Behind the Aircraft
Crew chiefs are responsible for far more than routine maintenance. They inspect, prepare and support the aircraft before and after every flight, working under pressure to keep complex machines safe and mission-ready. This conversation offers a glimpse into that demanding world from the people who lived it.
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Explore more interviews covering military aviation, aircraft maintenance, DCS World and the people behind the machines.
Cheap one-way attack drones are creating a serious problem for modern navies.
A drone may cost relatively little. The missile used to shoot it down may cost far more. Against one target, that may not matter. Against a swarm of 100, the numbers become much harder to ignore.
In one of our most popular videos from June, the Grim Reapers put two very different warships against the same mass drone attack:
A modern Arleigh Burke Flight III destroyer
The legendary battleship Yamato
One relies on advanced guided missiles. The other relies on guns, ammunition and a truly unreasonable amount of anti-aircraft fire.
The modern missile problem
The Arleigh Burke is built to detect and destroy airborne threats at long range.
Its SM-2, SM-6 and ESSM missiles give it a powerful layered defence. The ship can begin engaging the drones while they are still far away, greatly reducing the chance of anything getting close.
But there is a catch.
Modern interceptors are expensive, and a destroyer only carries a limited number of them. Even a successful defence could leave the ship with fewer missiles available for the next attack.
The defender may win the battle while losing the economic argument.
The gunship alternative
Yamato approaches the problem very differently.
Instead of firing expensive guided weapons, it fills the sky with anti-aircraft gunfire. The ammunition is cheaper, and the ship can carry far more of it.
That sounds ideal against a large group of slow dronesโbut guns have to engage at much shorter range.
The drones get closer. The reaction time becomes shorter. Any target that survives the barrage could still cause serious damage.
Guns may be cheaper, but they also allow far less room for error.
Missiles or guns?
The simulation is not really about proving that an old battleship is better than a modern destroyer.
It highlights a growing problem: todayโs warships may be using some of their most advanced and expensive weapons against threats designed to be cheap, simple and disposable.
That does not mean missile warships are obsolete.
It may mean they need more ways to defend themselves, including:
Rapid-fire guns
Cheaper anti-drone missiles
Electronic warfare
Lasers and other directed-energy weapons
A layered combination of all of them
The future may not belong to missiles or guns alone.
It may belong to whichever navy can destroy large numbers of cheap threats without emptying its magazinesโor its budget.
Watch the full simulation
See how the Arleigh Burke Flight III and Yamato perform against the same swarm of 100 Shahed-136 drones.
Are we heading back towards the gunship era, or do modern missile destroyers still have the advantage?
Missiles, guns, electronic warfare, lasersโor all of the above?
Disclosure: If you buy books linked to our site, we may earn a commission from Bookshop.org, whose fees support independent bookshops.
Join the debate
What should future warships rely on against mass drone attacks?
Missiles, guns, electronic warfare, lasersโor all of the above?
The Grim Reapers head back to 1974 for a large-scale DCS campaign mission set during a fictionalised Cyprus crisis.
With hostile forces advancing across the island, GR members must coordinate a complex mixture of offensive and defensive operations. Strike aircraft are tasked with attacking enemy ground units, combat air patrols defend the skies, and transport crews attempt vital supply drops to friendly forces.
Success depends on communication, timing and teamwork as each group navigates the islandโs terrain, shifting threats and the usual Grim Reapers tactical confusion.
It is classic, old-style GR: a big scenario, multiple aircraft, plenty of moving parts and absolutely no guarantee that everything will go according to plan.
GR3 is the home of full-length DCS Member Missions, taking you from the opening briefing through the complete operation and final debriefing.
Disclosure: If you buy books linked to our site, we may earn a commission from Bookshop.org, whose fees support independent bookshops.
The UUM/RUM-125A Sea Lance was the US Navy’s ambitious Cold War answer to long-range anti-submarine warfare. Designed to launch from submarine torpedo tubes and Mk 41 Vertical Launch System (VLS) cells, Sea Lance could deliver either a conventional ASW torpedo or the W89 200-kiloton nuclear depth bomb against Soviet submarines at ranges of up to 100 nautical miles.
In this video, we examine the history, capabilities, and intended role of the Sea Lance missile, why it was developed, and how it addressed the limitations of earlier air-dropped nuclear depth bombs used by the United States and United Kingdom during the Cold War.
To put the weapon to the test, we run a Sea Power simulation. A Soviet Oscar-class SSGN launches a devastating salvo of 24 P-700 Granit anti-ship missiles at a US Navy Surface Action Group from 100 nautical miles away. Can the US ships accurately locate the submarine, launch a Sea Lance W89, and destroy the Oscar before it escapes the nuclear blast radius?
Watch to see how this fascinating piece of Cold War military technology performs in one of the most challenging anti-submarine warfare scenarios imaginable.
Disclosure: If you buy books linked to our site, we may earn a commission from Bookshop.org, whose fees support independent bookshops.
From the ZX Spectrum and Commodore 64 to the Amiga, Atari ST and the mighty 486 PC, we asked the Grim Reapers community which flight simulator first got them hooked. The response became a glorious journey through flight-sim history.
One Simple Question, Hundreds of Memories
We recently asked our Facebook community a simple question:
Which simulator started you on flight sims?
We expected a few familiar names and perhaps the occasional argument over whether something technically counted as a simulator.
What we received instead was a wave of nostalgia involving enormous instruction manuals, computers that could barely run the games, dial-up multiplayer, early flight sticks and many hours spent unsuccessfully attempting to connect with an air-to-air refuelling basket.
The answers stretched across several generations of home computing, from the ZX Spectrum, Commodore 64 and BBC Micro to the Amiga, Atari ST, early Macintosh systems and the increasingly expensive world of PC upgrades.
Many people named more than one game, so this was not a strict one-person, one-vote poll. We counted each clear mention of a title or series to produce a rough community ranking.
Updated Snapshot of the Results
The original Facebook discussion is still active, with new memories, photographs and simulator collections continuing to appear.
The figures below are an updated snapshot of all clear mentions counted up to 8.30pm BST on 13/07/2026.
Replies that simply said โI loved itโ or โI had thatโ were not added to the totals unless the simulator was named or clearly identified.
The Results So Far
1. EF2000 โ 23 mentions
Digital Image Designโs EF2000 has strengthened its position at the top of the Grim Reapers community ranking.
It was remembered for its dynamic campaign, Norwegian setting, impressive graphics, detailed manuals and early multiplayer experiences. Several commenters also admitted buying it before owning a computer powerful enough to run it properly.
Campbell McGill summed up that experience perfectly:
โI bought EF2000 but my PC could barely run it. Luckily I was mostly happy just reading the manual!โ
Enslin van Niekerk remembered:
โSpent hours upon hours tearing through the Norwegian fjords!โ
The newer comments added even more remarkable memories.
Rob Doran wrote:
โI was an AWACS fighter controller stationed in Japan at the time. I was the liaison to the three F-15 squadrons on base. If I wasnโt flying IRL, we were on EF2000.โ
Jim Fin remembered the excitement of release day:
โRemember travelling 80 miles to get it on launch day, faster than the actual jet on my way home to play it.โ
The maps, manuals and radio calls were remembered almost as clearly as the flying itself. One commenter even recalled the familiar air-traffic-control response:
โNegative, hold offโairfield busy.โ
For many players, EF2000 did not merely simulate an aircraft. It created the feeling of being one small part of a much larger air campaign.
2. The Falcon Series โ 18 mentions
The Falcon series has closed the gap considerably.
From the original Falcon on the Atari ST and Macintosh to Falcon 3.0 and the legendary Falcon 4.0, the series introduced generations of virtual pilots to the F-16 and the wider world of realistic combat aviation.
Niels Bjรธrk Nรธrrelykke told us:
โMy first meeting with flight simulations was with Spectrum Holobytes Falcon A.T on PC back in 1991.โ
Falcon was frequently praised for its manuals, tactical depth and multiplayer capabilities.
Rich Hull remembered:
โMet guys from all over the world flying on Microsoft Zone. Some of which I am in touch with today over 20 years on!โ
Rez Manzoori recalled the sound design of Falcon 3.0:
โWearing headphones and having an almost constant white noise on in the background was absolute magic. It really made it immersive for me.โ
Falconโs community, dynamic campaign and extraordinary longevity mean it remains one of the most important combat-flight-simulation series ever created.
3. TFX โ 12 mentions
TFX has also gained further support.
Its graphics, atmosphere, soundtrack and ambitious missions made a lasting impression. As with EF2000, many players remember discovering that owning the game and being able to run it smoothly were two very different achievements.
One commenter recalled crossing the border at treetop height while listening to ZZ Top, describing the combination as โepicโ.
For many virtual pilots, TFX represented the moment flight simulators began to feel truly cinematic.
4. F-19 and F-117 Stealth Fighter โ 11 mentions
MicroProseโs stealth-fighter games remain close behind.
Players remembered flying F-19 Stealth Fighter and F-117A on the Commodore 64, Amiga and early PCs, often before moving on to Falcon, TFX or the Janeโs series.
Stuart Chappell wrote:
โAfter reading this and shedding a tear or three, I thought Iโd share my collection of old sims I used to play back in the day. I first started on F19 on the C64.โ
The graphics may appear simple now, but route planning, radar avoidance and the tension of trying to return home undetected created unforgettable experiences.
5. Microsoft Flight Simulator and Combat Flight Simulator โ 10 mentions
The Microsoft family of simulators has moved into fifth place.
The answers included early versions of Microsoft Flight Simulator, Flight Simulator 95 and 98, and all three major Combat Flight Simulator games.
For some people, Microsoft Flight Simulator introduced the pleasure of simply flying. For others, Combat Flight Simulator became the gateway to increasingly complex military aviation games.
The latest comments also highlighted the importance of Microsoft Zone, where players met fellow virtual pilots from around the world and formed friendships that continued long after the original servers disappeared.
6. The F-15 Strike Eagle Series โ 8 mentions
The various F-15 Strike Eagle games remain another important starting point, particularly on the Spectrum, Commodore, Amiga and early IBM-compatible PCs.
Ross Farquharson told us:
โF-15 Strike Eagle was my first combat flight sim for my first IBM PC.โ
The series appeared in several forms, including F-15 Strike Eagle II and III, and was often remembered as a playerโs first โproperโ combat flight simulator.
The Games Climbing the Rankings
Although they have not yet reached the top six, several simulators received a noticeable boost in the latest comments.
Tornado was repeatedly praised for its detailed mission planning and terrain-following radar.
Stephen Meldal Foged wrote:
โMission planning was excellentโฆ then flying the mission with ground-hugging radar.โ
F-16 Combat Pilot also gained several new mentions.
Dimitris Graikopoulos remembered spending hours preparing the aircraft and choosing weapons before each missionโan early example of how much enjoyment flight-sim players can find before the aircraft has even left the ground.
The new comments also included more nominations for:
F/A-18 Interceptor, Janeโs ATF, Janeโs Longbow, Gunship, European Air War, Secret Weapons of the Luftwaffe, A-10 Tank Killer, LHX Attack Chopper, Birds of Prey, Fighter Pilot, IL-2 and Interceptor.
More Than Just the Games
The most interesting part of the discussion remains the depth of the memories surrounding these simulators.
People remembered:
Travelling long distances on release day.
Reading manuals because their computers could not run the game.
Keeping maps, boxes, discs and reference cards for decades.
Preparing detailed weapon loads before missions.
Using early joysticks to attempt air-to-air refuelling.
Connecting over dial-up or Microsoft Zone.
Meeting friends online who remain friends more than 20 years later.
Playing virtual combat-flight simulators after spending the day working alongside or flying real military aircraft.
The comments also revealed just how many people still own their original collections.
Rez Manzoori wrote:
โSeeing so many people have kept their old simulators has made me feel so much better!โ
The next problem, of course, is working out how to run them all again on a modern computer.
The Community FavouriteโFor Now
Based on the comments counted up to 8.30pm BST on 13/07/2026, EF2000 remains the Grim Reapers community champion with 23 mentions.
However, Falcon has climbed to 18 and is now mounting a serious challenge. TFX sits in third place, followed by the MicroProse stealth-fighter games, Microsoft Flight Simulator and F-15 Strike Eagle.
The discussion remains open, and the rankings may change again as more virtual pilots rediscover old boxes, manuals and memories.
Thank you to everyone who has contributed so far.
Which flight simulator started it all for youโand which classic deserves a modern remake?
Disclosure: If you buy books linked to our site, we may earn a commission from Bookshop.org, whose fees support independent bookshops.
The upgraded F-14B(U) Tomcat has arrived in DCS World, bringing GPS-guided JDAM precision strike capability. That raises an interesting alternate-history question: could a small flight of modernized Tomcats have succeeded where 871 U.S. combat sorties during the Vietnam War failed?
In this mission, we recreate the infamous attack on the Thanh Hรณa (Dragon’s Jaw) Bridge, one of the toughest targets of Operation Rolling Thunder. Armed with JDAMs, our F-14s must fight through intense AAA, deadly SA-2 surface-to-air missiles, and aggressive MiG-21 interceptors to deliver a precision strike.
Can modern precision-guided munitions rewrite history, or will Vietnam-era air defences prevail?
If you enjoy DCS World, F-14 Tomcat, Vietnam War aviation, combat flight simulation, and military history, be sure to like, subscribe, and let us know what mission you’d like to see next.
After last weekโs F-35A AIM-260 vs J-35 PL-15 battle, we are raising the stakes with a full squadron engagement: USAF F-22 Raptors armed with AIM-260 JATM missiles vs Chinese J-20 Mighty Dragons carrying the new PL-16.
This is stealth-on-stealth, beyond-visual-range combat at its most brutal. First shot matters, but so does timing, missile energy, defensive manoeuvring and knowing when to turn cold before the sky fills with incoming missiles.
The F-22 Raptor brings stealth, speed and air-dominance pedigree. The AIM-260 gives it the long-range punch needed for modern peer-level combat.
On the other side, the J-20 Mighty Dragon enters the fight with Chinaโs emerging long-range missile threat: the PL-16. Details remain largely reported or rumoured, but it is believed to be designed for serious long-range BVR combat and internal carriage by stealth fighters.
So the question is simple:
Can the J-20 and PL-16 challenge the F-22 with AIM-260, or does the Raptor still rule the skies?